Round 72: Dragon-Blooded Mafia

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Re: Round 72: Dragon-Blooded Mafia

Post by Lucidity on Thu May 15, 2014 3:57 pm

Oh shit. I missed out on some things over the past day.
Alright, voting with the oldies seems to be a good plan of action so far, so I'm gonna hope that my [vote Geno] doesn't screw us over. The both of you seem trustworthy enough. Anything to avenge Cloak.
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Re: Round 72: Dragon-Blooded Mafia

Post by Geno on Thu May 15, 2014 4:30 pm

Jesus, how did THREE PEOPLE die??? I've never seen something go so horrifically wrong so quickly. Considering that I'm being put up to the block, I believe it is time for my role to be revealed:

My Anima Power is a 10% chance of hiding from a night action.

My charm a High-percentage PI type power. It's base was a 60% chance to work, and it would be increased based on if the target attacked/killed somebody up to 85%.

Link, I trust you. You've helped the downfall of two of the mafias. I've been hiding my role all game and investigating people. Now that I've dropped the bomb that I'm a PI, I won't be seeing the light of tomorrow's day even if you don't lynch me. I've investigated you and saw that you're a townie, but I never tried gam nor lucid. As for explaining the reason behind my stupid actions... well, it was to make me look harmless while I quietly investigated during the night... Although I never ended up finding a single mafia...

I'm choosing to [vote gam] because I believe that the source of no killing might have simply been from afk people. I doubt lucid would take advantage of it (though, there is a good chance that I am wrong), I know gam is experienced enough to pull a powerful ruse like that.

I'm not even 100% sure that you're a townie Link, but I gotta go with it now, cos I'm at the block and you're the only one I have somewhat evidence to be a townie. There is going to be a lynching and then a killing tonight, and if the lynched isn't mafia, they're taking the victory.
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Re: Round 72: Dragon-Blooded Mafia

Post by Rainboy on Thu May 15, 2014 4:59 pm

Computer auto-restarted (probably for updates) today. Sorry for the couple of hours of down time.
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Re: Round 72: Dragon-Blooded Mafia

Post by Lucidity on Thu May 15, 2014 7:20 pm

Hmmmm...poop. I want to believe you, but apparently the townies and mafia share some similar powers. On the other hand, why would a mafia have a PI (I'm assuming that means Private Investigator) power?
All my powers were based around avoiding detection and enemy charms, with 50%, 100% with a recharge, and type-based evasion. I think I'll change my mind then, because I am much to malleable online. [vote Link]
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Re: Round 72: Dragon-Blooded Mafia

Post by Dracojounin7 on Thu May 15, 2014 11:01 pm

Polls closed.
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Re: Round 72: Dragon-Blooded Mafia

Post by Dracojounin7 on Thu May 15, 2014 11:10 pm

Geno was lynched.

Spoiler:
Dear Geno,

You are Iselsi Vannu, a Water-Aspected Dragon-Blood of the Realm.

Anima Power – 10% chance of hiding from a night effect
[Scent-of-Crime Method]
This simple Charm allows you to assess the personality and guilt of a subject. When investigating someone with this Charm, you have a 60% chance of accurately determining their loyalties. If their last action was to attack someone, you have an extra 10% chance of detecting them as mafia. If their last action was to kill someone, you have an extra 25% chance instead.

You win when the mafia are eliminated.

You have learned a new Charm!

[Bloodhound's Nose Technique]
The Dragon-Blooded are relentless as the ocean surf as it pounds upon the coast. Every night, you investigate any night kills and have a 10% chance of knowing two people who might have done it, a 10% chance of knowing three people who might have done it, a 20% chance of knowing four people, and a 60% chance of getting no result.

Lucidity was a victim of DBs' shitty defense Charms.

Spoiler:
Dear Lucidity,

You are Ledaal Dara, an Air-Aspected Dragon-Blood of the Realm. You actually have a twin along, with which you may freely communicate, and whom you can completely trust: Cloak.

Anima Power – 10% chance of using a Charm before someone else in a speed tie
[Soundless Action Prana]
The wind is quiet, carrying the leaf along above the heads of even the most vigilant watchman. You may go undetected for a night, granting you a 50% chance to evade any effect.

You win when the mafia are eliminated.

You have learned a new Charm!

[Dragon Shroud Technique]
This Charm grants you near-perfect invisibility, shielding you from any night effect. However, supernatural tracking Charms negate this ability. In addition, it is expensive to maintain with willpower... you can use it one night and recharge for a night, or use it two nights consecutively and recharge for two nights.

You have learned a new Charm!

[Air Defense Technique]
Any and all Fire-aspect, Water-aspect, and Air-aspects that attempt to affect you are nullified completely, despite any effects they may have. Wood and Earth aspects can still affect you due to their grounded nature.

Gam lost by default.

Spoiler:
Dear Gam,

You are V'neef Mariv, a Wood-Aspected Dragon-Blood of the Realm.

Anima Power – 10% chance of poisoning someone you come into contact with at night
[Orgiastic Fugitive Form]
You have learned to weaponize your hedonistic habits through the Orgiastic Fugitive style of supernatural martial arts. For every night, you gain a level of intoxication. When targeted by a hostile effect, each level of intoxication grants you a 20% bonus to evade the effect OR a 10% bonus to counter the effect, possibly killing your assailant. You must make this choice each night, whether targeted or not.

You win when the mafia are eliminated.

You have learned a new Charm!

[Unhealthy Miasma Stance]
You have mastered the art of weaponizing your intoxication. On a given night, when countering an attack, you may also elect to turn each of your intoxication levels into a NEGATIVE 10% chance for anyone attempting to attack or affect you. This goes towards the counter, though you still gain a bonus for every intoxication level you had before you spent them.

[kill Geno]
[kill Lucidity]
[kill Gam]

Which leaves our sole survivor, Link.

Spoiler:
Dear Link Lab,

You are Crimson Blossom, a Wood-Aspected Dragon-Blood of the Threshold.

Anima Power – 10% chance of poisoning someone you come into contact with at night
[Poisoned Tongue Technique]
The Dragon-Blooded society has always been one of suspicion and intrigue. You have learned to use this to your advantage, convincing people that their friends are enemies and vice versa. You have a 75% chance of reflexively changing one target's vote during the night phase, before votes are actually calculated. This Charm does not make contact.

You win when you and your allies (Zink120 and Aboithagameboi) outnumber the town.

You have learned a new Charm!

[Voices on the Wind]
A single leaf floating on the wind can carry great meaning to a person and mean nothing to another. You can eavesdrop on one person, hearing their voice during the night, and you have a 50% chance to read any actions they send to the DM that night.

You have learned a new Charm!

[With One Mind]
Any actions which reveal information to the user are revealed to the Dragon-Blooded who uses this Charm. This Charm is a one-time use, and has a cumulative 40% chance to cease functioning after its first use.
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Re: Round 72: Dragon-Blooded Mafia

Post by Dracojounin7 on Thu May 15, 2014 11:10 pm

Awards coming in just a sec.
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Re: Round 72: Dragon-Blooded Mafia

Post by Dracojounin7 on Thu May 15, 2014 11:13 pm

[dusk]
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Re: Round 72: Dragon-Blooded Mafia

Post by Dracojounin7 on Thu May 15, 2014 11:16 pm

Pattern Spider Award: Link
He had a wonderful start, then lost both of his buddies in a row. He thought he'd messed up when French didn't die, but he proceeded to overwhelm the town with a triple kill and a well-executed final day... including a lucky break with Lucidity's aspect (Fire, Earth, or Wood aspects would be unkillable with their Defense Techniques)

Not-So-Perfect Defense Award: French
Despite being the only person to tank a night kill, he unfortunately succumbed to the poison anima.

Stoned Out of His Mind Award: Gam
His inactivity not only raised suspicion, but pretty much cost the town the game.

Perception 1 Award: Scept
Seriously, dude. Check your sources.
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Re: Round 72: Dragon-Blooded Mafia

Post by Tael on Fri May 16, 2014 12:00 am

in related news, link is mafia, takes victory, again
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Re: Round 72: Dragon-Blooded Mafia

Post by VoteBot 9000 on Fri May 16, 2014 12:02 am

Players
01: Cloak - Killed R2
02: Scept - Killed R5
03: Geno - Killed R6
04: Link Lab
05: Tael - Killed R2
06: MrNaleIt - Killed R2
07: Gam - Killed R6
08: French Connections - Killed R5
09: Zink120 - Killed R3
10: StalinCommander - Killed R2
11: Caelun_Niveus - Killed R5
12: Aboithagameboi - Killed R4
13: Lucidity - Killed R6




Voting History:
R6 Lynch Tally
Geno - 1 - Link Lab
Link Lab - 1 - Lucidity
Gam - 1 - Geno

Total: 1 living players.


Reverse Tally
Link Lab: Gam -> Geno
Geno: Gam
Lucidity: Geno -> Link Lab


--------------------

R5 Lynch Tally
Scept - 3 - Link Lab, Caelun_Niveus, Geno
Caelun_Niveus - 1 - Scept
No Vote - 2 - Lucidity, Gam

Total: 4 living players.


Reverse Tally
Link Lab: Scept
Geno: Scept
Caelun_Niveus: Link Lab -> Scept
Scept: Caelun_Niveus


--------------------

R4 Lynch Tally
Aboithagameboi - 6 - Scept, Lucidity, Link Lab, Caelun_Niveus, French Connections, Geno
French Connections - 1 - Aboithagameboi
No Vote - 1 - Gam

Total: 7 living players.


Reverse Tally
Aboithagameboi: French Connections
Link Lab: Aboithagameboi
Geno: Aboithagameboi
Lucidity: Aboithagameboi
French Connections: Aboithagameboi
Caelun_Niveus: Aboithagameboi
Scept: Aboithagameboi


--------------------

R3 Lynch Tally
Geno - 2 - Link Lab, Scept
Zink120 - 2 - Caelun_Niveus, French Connections
French Connections - 1 - Zink120
No Lynch - 2 - Gam, Geno
No Vote - 2 - Lucidity, Aboithagameboi

Total: 8 living players.


Reverse Tally
Zink120: French Connections
Link Lab: Geno
Gam: No Lynch
Geno: No Lynch
French Connections: Zink120
Caelun_Niveus: Zink120
Scept: Geno


--------------------

R2 Lynch Tally
StalinCommander - 3 - Cloak, Scept, Zink120
Lucidity - 3 - StalinCommander, Link Lab, Aboithagameboi
Zink120 - 2 - Caelun_Niveus, French Connections
Aboithagameboi - 1 - Geno
No Vote - 2 - Lucidity, Gam

Total: 9 living players.


Reverse Tally
Aboithagameboi: Geno -> Lucidity
Zink120: StalinCommander
Link Lab: Lucidity
StalinCommander: Lucidity
Geno: Aboithagameboi
French Connections: Zink120
Cloak: StalinCommander
Caelun_Niveus: Zink120
Scept: StalinCommander


--------------------

R1 Lynch Tally
Cloak - 1 - Link Lab
Tael - 1 - Aboithagameboi
MrNaleIt - 1 - Scept
French Connections - 1 - Zink120
Aboithagameboi - 1 - Tael
No Lynch - 2 - Caelun_Niveus, Lucidity
No Vote - 6 - StalinCommander, French Connections, Gam, MrNaleIt, Geno, Cloak

Total: 13 living players.


Reverse Tally
Aboithagameboi: Tael
Tael: Aboithagameboi
Zink120: French Connections
Link Lab: Cloak
Lucidity: No Vote -> No Lynch
Caelun_Niveus: No Vote -> No Lynch
Scept: MrNaleIt


Final Vote History:
Cloak: No Vote -> No Vote -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated
Scept: No Vote -> MrNaleIt -> StalinCommander -> Geno -> Aboithagameboi -> Incapacitated -> Incapacitated
Geno: No Vote -> No Vote -> Aboithagameboi -> No Lynch -> Aboithagameboi -> Scept -> Incapacitated
Link Lab: No Vote -> Cloak -> Lucidity -> Geno -> Aboithagameboi -> Scept -> Geno
Tael: No Vote -> Aboithagameboi -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated
MrNaleIt: No Vote -> No Vote -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated
Gam: No Vote -> No Vote -> No Vote -> No Lynch -> No Vote -> No Vote -> Incapacitated
French Connections: No Vote -> No Vote -> Zink120 -> Zink120 -> Aboithagameboi -> Incapacitated -> Incapacitated
Zink120: No Vote -> French Connections -> StalinCommander -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated
StalinCommander: No Vote -> No Vote -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated -> Incapacitated
Caelun_Niveus: No Vote -> No Lynch -> Zink120 -> Zink120 -> Aboithagameboi -> Incapacitated -> Incapacitated
Aboithagameboi: No Vote -> Tael -> Lucidity -> No Vote -> Incapacitated -> Incapacitated -> Incapacitated
Lucidity: No Vote -> No Lynch -> No Vote -> No Vote -> Aboithagameboi -> No Vote -> Incapacitated

Phase: R6 Night

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Re: Round 72: Dragon-Blooded Mafia

Post by French Connections on Fri May 16, 2014 12:48 am

Dracojounin7 wrote:
Perception 1 Award: Scept
Seriously, dude. Check your sources.

Amen to that my brother.

Well played to Mafia I guess, though I'm surprised we even did this well given the amount of probability based roles in this game. Felt weaker than a vanilla town. Were it not for the strange Zink/Aboi plays, Mafia may have gotten a flawless victory. :P Thanks for the game Draco.
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Re: Round 72: Dragon-Blooded Mafia

Post by StalinCommander on Fri May 16, 2014 5:19 am

We seriously need to update our AFK rules.

Did Lucidity post...ever?

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Cloak wrote:HE TEMPTED ME WITH PROMISES OF EQUALITY AND VICTORY SHARED AMONGST THE PEOPLE!


[12:55:11 AM] Zyquux: inb4 stalin is playing us all

Zyquux wrote:From now on, I'm voting Stalin day one.
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Re: Round 72: Dragon-Blooded Mafia

Post by Zink120 on Fri May 16, 2014 5:33 am

Awesomely played, Link. GG all, cheers for an interesting round Draco.
I will rage if I'm mafia next game again though...
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Re: Round 72: Dragon-Blooded Mafia

Post by Link Lab on Fri May 16, 2014 5:45 am

Tael wrote:in related news, link is mafia, takes victory, again
You say that but my last victory was with you in Jet Set Radio (and I died just before we won). Since last June I've been in 4.5 winning mafias with 10 games played as mafia. Also, I think this is the first time I've been the last mafia standing and won (it certainly is the first on this forum). Of course, I did have a very good role (some might even say an OP role). Shame the power failed when Zink's life was on the line (He only had a 1/8 chance to die while French had 3/8 and Geno had 1/2).

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Re: Round 72: Dragon-Blooded Mafia

Post by Caelun_Niveus on Fri May 16, 2014 10:00 am

And I was gonna lynch Link too, if Scept hadn't voted for me even after everyone told him I was guaranteed innocent. "Oh, sorry I didn't read" doesn't come off as convincing if you don't change your opinion in light of the new information.

Also, that Wood anima power seems a might bit too powerful, expecially when it essentially negates bulletproof
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Re: Round 72: Dragon-Blooded Mafia

Post by Scept on Fri May 16, 2014 12:00 pm

I thought of that after the fact. Hindsight's a bitch.
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Re: Round 72: Dragon-Blooded Mafia

Post by Lucidity on Fri May 16, 2014 9:38 pm

StalinCommander wrote:We seriously need to update our AFK rules.

Did Lucidity post...ever?  
A couple times, yeah. I even voted Link right before the polls closed on the last night, but it didn't end up helping.
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Re: Round 72: Dragon-Blooded Mafia

Post by Rainboy on Fri May 16, 2014 10:18 pm

French Connections wrote:Well played to Mafia I guess, though I'm surprised we even did this well given the amount of probability based roles in this game. Felt weaker than a vanilla town.

If I might offer some general advise that I've been itching to say since I started watching this game:

Chance negates skill. The more chance there is in the game, the more it can work against the skill of the players. The first thing I do when I create a game is work to eliminate as much chance from it as I can. I'd rather have my players dictate what happens in the game, not random.org.

Not at all intended as an insult or anything. Just sharing my thoughts as a fellow host.
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Re: Round 72: Dragon-Blooded Mafia

Post by French Connections on Fri May 16, 2014 11:27 pm

Yeah the RNG element just makes the game somewhat pointless as all the info you have is probably wrong. Either make my bulletproof or don't. But 10%? Statistically speaking I may as well have been vanilla (though the odds definitely worked in my favour this game). Plus the new abilities gained by probability were again, heavily RNG dependent.
I just think that had Mafia just played it cool and not switched their votes awkwardly in R3, town had NO concrete way of determining who was Mafia, and would have had to blind-vote their way to victory. The game is already hard enough with a blind roleset, but making everything RNG based makes shit a lot harder.
Gotta admit, I'm not even a fan of RNG for determining roles. It leads to people like Zink and Link to end up with the same role over and over.
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Re: Round 72: Dragon-Blooded Mafia

Post by Rainboy on Sat May 17, 2014 8:50 am

I very much prefer a truly random assignment of roles. Without that, you can begin to mindgame the host ("Zink can't possibly be mafia because he was mafia in the last two games") which should never happen. The host should be as invisible as possible, only existing to keep the game running and clarify rules as needed. That said, I do tend to reroll things occasionally if I strongly feel like a setup is too one-sided. We are all here to have fun, after all, and a game that ends in a flawless victory for either side is usually not as fun as a game that is down to the wire.



Additionally, in my opinion, RNG can be perfectly fine in a game. I see three aspects to 'good' RNG in a game. When all three elements exist, RNG can be very useful to the setup without harming the effect of player skill.

The first and most important aspect is consistent interaction. Powers that are only used once or twice (such as the bulletproof abilities this game) do not belong in the realm of RNG since it essentially ensures that the player with the power is either 'lucky' (got what they wanted) or 'unlucky' (didn't get what they wanted) with no room for a middle ground. You need enough interaction with the RNG to even out the odds so players are much less likely to be lucky or unlucky.

The second aspect is impact. Powers that have a large impact on the game (once again, such as the bulletproof abilities we saw here) should have solid mechanics behind them and not RNG. RNG belongs for those powers which don't have the potential to be completely game breaking if someone is consistently lucky or unlucky.

The third and most easily ignored aspect is the level of chance. Abilities with very high or very low chances to succeed have a greater potential to be frustrating to the players. If an ability has a 90% chance to work, the player will tend to count on it like it has a 100% chance and will feel screwed over if it fails. Likewise, as was often the case this game, abilities with extremely low chances might as well not be abilities at all. Like French said, with a 10% chance to survive, he was basically a vanilla villager since he had absolutely no reason to count on the power working. This aspect of RNG can be ignored much more easily than the other two, but it REALLY compounds any failures to heed the other two aspects I mentioned above.

So in conclusion, I don't think RNG as a whole is bad. It has it's place. But it should be dealt with very carefully as will negatively impact the game if it is overused or implemented in the wrong way.

Sorry this ended up being so long. Wasn't intended when I started writing, but it just ended up taking that many words to express my feelings. Once again, this is just speculation from my experience as host; and it is certainly not meant to be derogatory in any way. The game as a whole looked quite fun, and Draco certainly did a good job hosting.
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Re: Round 72: Dragon-Blooded Mafia

Post by Caelun_Niveus on Sat May 17, 2014 11:22 am

Also, the game didn't feel very... Exalted. May have been the lack of story posts...

As I said earlier, We're having the strongest, most powerful faction of the Dragons being subjugated by a minority of Outcastes. Couldn't a simple pedigree check have solved it? I was half tempted to have everyone say their role names just to expose the Mafia (Peleps, Sesus, Cathak, Ragara, Glorious Mountain? Lynch him!).

Also, DB vs DB (rather, Exalted in general even) doesn't lend itself well to the Mafia themetype... a nightkill would wreck the room it took place in and wake a few people unless the assassin was very skilled in that art. It also makes almost less sense because the Dynasts would be more likely to have better equipment and training, so a one-on-one kill wouldn't be the best option.

And "random chance to get a new charm"? That's not how charms and experience work... It takes days/weeks of training to learn a single charm anyway...
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Re: Round 72: Dragon-Blooded Mafia

Post by Geno on Sat May 17, 2014 3:51 pm

I just felt mostly useless as a PI who could be wrong. And I was wrong.
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Re: Round 72: Dragon-Blooded Mafia

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