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Halolz explores Armoroad's Labyrinth, an EO3 run

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StalinCommander
Zyquux
Scept
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Aboithagameboi
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Post by Nick Soapdish Sat Sep 27, 2014 8:19 am

Attack.

What happened to the FOEs?
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Post by Gam Sat Sep 27, 2014 9:46 am

I'm starting to wonder why we are murdering this animal, how will this impact the ecosystem? I attempt to heal the narmer to promote the ethical treatment of animals. Failing that I'll kill it with my bare hands.
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Post by grashbar Sat Sep 27, 2014 9:54 am

nicksoapdish wrote:What happened to the FOEs?
They're still there, but they can't reach us at where we are right now.

Halolz explores Armoroad's Labyrinth, an EO3 run - Page 11 Stats

Scept: Volt Star
Gamage: Attack
Leo: Attack Order (Back)
Soapdish: Attack

>Turn 1 (Pre-emptive attack)
>Gamage attacks for 18 damage!
>Leo used Attack Order on the back row!
>Soapdish attacks for 36 damage
>Grash used Provoke! Grash is now the highest priority to the enemy!
>Scept used Volt Star for 71 damage!

Halolz explores Armoroad's Labyrinth, an EO3 run - Page 11 Bt4i7vY
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Post by Gam Sat Sep 27, 2014 1:08 pm

Attack.

EDIT: If nobody is damaged and the thing is still above 10% you can just auto assume I'm going to say attack.


Last edited by Gam on Sun Sep 28, 2014 6:30 am; edited 1 time in total
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Post by Nick Soapdish Sun Sep 28, 2014 4:23 am

Attack x infinity
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Post by grashbar Tue Sep 30, 2014 9:27 am

Halolz explores Armoroad's Labyrinth, an EO3 run - Page 11 Stats

Everyone but Scept: Attack
Scept: Volt Star

>Turn 2
>Narmer attacks Grash for 37 damage!
>Gamage attacks for 15 damage!
>Soapdish attacks for 34 damage!
>Leo attacks for 17 damage!
>Scept used Volt Star for 70 damage!
>Grash used Blitzritter for 52 damage!
>Everyone heals 18 HP!

Halolz explores Armoroad's Labyrinth, an EO3 run - Page 11 A37dDcu

Also quick question, shall I use vids for the boss turns here like I'm doing in 7th Dragon?
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Post by Nick Soapdish Tue Sep 30, 2014 11:30 am

I think you should but you should get us to plan out the next 3-4 turns and then film that. I don't think the commands are going to change much.
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Post by Gam Tue Sep 30, 2014 11:42 am

Some of us have to heal, and we can't plan out who to heal turns in advance. But I do think we have enough health to make it 3-4 without someone dying, granted we might lose leos passive heal for a few turns.

In other news, attack this turn and then heal grash next turn if he gets hit again this turn.
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Post by grashbar Tue Sep 30, 2014 12:58 pm

nicksoapdish wrote:I think you should but you should get us to plan out the next 3-4 turns and then film that. I don't think the commands are going to change much.
Sounds good, but 3-4 turns sounds a bit much.

2 turns would be a better alternative, seeing as no one here is gonna get two shotted. Though if something does pop up, then it will only be a single turn.
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Post by Leo E. Tue Sep 30, 2014 11:23 pm

Attack some more
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Post by grashbar Wed Oct 01, 2014 10:21 am

TURN 3

ALERT! POWERFUL PARTY HITTING ATTACK INCOMING! YOU KNOW THE DRILL!
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Post by Scept Wed Oct 01, 2014 11:45 am

GO FOR THREE.
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Post by Nick Soapdish Wed Oct 01, 2014 12:28 pm

Always bet on black.
Er... so I guess 2 then.
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Post by Gam Wed Oct 01, 2014 12:32 pm

Four!
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Post by Leo E. Wed Oct 01, 2014 9:56 pm

THREE
I MEAN FIVE
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Post by grashbar Thu Oct 02, 2014 6:26 am

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Post by Leo E. Thu Oct 02, 2014 8:05 am

Attack order on the rear again.
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Post by Gam Thu Oct 02, 2014 8:48 am

Attack x2 combo.
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Post by Scept Thu Oct 02, 2014 9:45 am

GOT 'IM.
NOW ZAP 'IM.
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Post by Nick Soapdish Sat Oct 04, 2014 9:25 pm

Attack
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Post by grashbar Sun Oct 05, 2014 7:47 am

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Post by Gam Sun Oct 05, 2014 8:03 am

Attack.
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Post by Nick Soapdish Sun Oct 05, 2014 12:14 pm

The usual.
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Post by Leo E. Sun Oct 05, 2014 12:39 pm

Attack more
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Post by grashbar Thu Oct 09, 2014 12:42 pm

I need to stop procrastinating, here, have

TURN 6
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