Screw dragons, a 7th Dragon run

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OST or Famicom, gogogo

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Re: Screw dragons, a 7th Dragon run

Post by spplmj on Sat Sep 06, 2014 9:31 pm

Thanks Hobama
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Re: Screw dragons, a 7th Dragon run

Post by Archer on Sun Sep 07, 2014 1:23 pm

White-knight named Al
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Re: Screw dragons, a 7th Dragon run

Post by Leo E. on Sun Sep 07, 2014 1:48 pm

Alpar wrote:White-knight named Al

A: >Whiteknight
B: They're all white

_________________
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Raidy: "I'm afraid Fonfon is quite good at hurting you without killing you."
Fonfon: "You bet I am! Corpses don't scream, so that's boring."


Alparisms:
[7:33:58 PM] see a doctor before you die of cunnilingitis or whatever it was called.
[11:03:08 PM] aaaaand this is why I'm gay
[12:39:08 AM] so libido is which part of the dick
[11:51:15 AM] I will marry you

GUEST STAR:
"it's the LoGH of anime"
-Rofl on Queen's Blade
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Re: Screw dragons, a 7th Dragon run

Post by Archer on Sun Sep 07, 2014 2:52 pm

Don't worry Grash got what I meant.

We're just bros like that.
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Re: Screw dragons, a 7th Dragon run

Post by grashbar on Sun Sep 07, 2014 5:19 pm

Update I spent far too much time on over the day.:

Initial party is up.

Hobama will appear next update.




Now let's explore Kazan.


Enlistment house.


Quest house.


Game being no fun.


That guy behind the counter has a different sprite.

He must be the one we're supposed to talk to.



: This is where the world's Hunters come for work, and the rewards thereof. We mediate between the clients and Hunters. Keep doing requests in order to build a name for yourselves as hunters. Got it?


I don't think we get it guys.

Do we get it?

(Yes)

: Glad to hear it. You also might want to poke around town for any other jobs to do. We're happy to have promising rookies like you. Stay safe and good luck!

As we're about to leave...



: The "CUSTOM" option is very important. It lets you spend your SP on various skills. As you adventure, you'll gain more SP each time you level up. Anyway, those're the basics. So get to it!


As Menas said, Y brings up the menu.


Custom reveals that we have a TON of skills, like holy crap.

Unfortunately there's no skill sims, so sorry guys.

Instead, I'm gonna put an image of all three pages in, and the skill tree, and have you guys decide on the skills. I'll inform you of when a skill is available to obtain

Also, some skills cost two skill points instead of one, and the higher level a skill is, the more SP it'll cost (To upgrade from level 7 to 8 mastery of anything, it costs 2 SP for example).

Knight:
Princess:
Fighter:
Mage:
Rogue:

And sorry Nick, you're on your own regarding Rogue skills. I'm heading into this blinder than EO3, so I dunno the best course of action with Rogues. Other than that, if you want to know what a skill does, ask me for details.

Once we leave the quest house...


We see three people in need of assistance.

To obtain quests, you have to walk around town and talk to people to unlock them, then head back to the quest house, accept the quests, THEN go back to the people in need and get the details from them.

We can hold a max of three quests at a time.

Anyways heading back to make Alpar's cha-


Who's this faget.

: Let's see... The most solid guild is probably still Kingsblade.

: Hah! Yeah, I already know they're good.

: The rest all run together.

: Hmph.

: Heh heh... well, you never know when a guild will surprise you.

: Hah. I'm looking forward to hearing about a new guild making a name for itself.


Um. Hi guy.

: Those first days together, taking on the world... Those times build bonds that can never be broken.


And then we moved out of the way so he could leave.

And then Alpar's character was made, NOW LET'S GRAB QUES-


Welp, looks like more exposition by Mr. Unknown.

: Did you get the order?

Shopkeep: Yes, of course we heard from Mr. Menas.

: Can you fulfill it?

Shopkeep: It won't be easy to find that much gear... but we'll do our best.

: I appreciate it. By the way...

Shopkeep: Yes... I know what you're looking for. Rushe swordsmiths have a fine reputation.

: Hmm... My, this is impressive. You weren't kidding.

Shopkeep: Is that all you wanted?

: Well... you were able to get a good deal on it, right?

Shopkeep: On this sword? It's as expensive as you'd expect.

: Okay, I get it. Can't blame me for trying.

Shopkeep: Thank you very much.

: Thanks. I'll see you later.


Hi again, guy.

: Someday, if you find a weapon that suits you... You'll go places, kid.


And then he left, as we all squeezed into a single square.


Now let's do the three quests.


>Yes

Novice Rita: Wha, no lie, really!? Oh my god, thank you!! I was getting super worried! Man, I'm so glad you took it! Totally! Okay, lemme explain things. I'm a rookie Hunter, but... I still wanted to form a guild. Don't look at me like that! It's more fun this way! Better to learn the trade with a bunch of friends to party with, right?? But... nobody showed up! Is no one interested? Or does nobody have confidence in me cuz I'm still learning? Hey, I bet you could do it! You could convince some people to join my guild! Well... at least... 2 people, I guess. That's enough. ...Huh? Where can you find 'em? I... don't really know! Buuut... probably not here. I mean, I looked all over town and found nothing. So I would look around just outside of town. I'll be waiting for ya!



Elderly Courier: I'm the leader of the Courier Guild. It's my job to deliver packages. But I forgot how old I'm getting these days. I just threw out my hip. I could ask my son, but the monsters are too strong. But you'd have no problem. Some courier I am! I can't even walk. It really is a shame. If you could deliver this to miross in my place, I would be most grateful.

>You've been given a "Special Delivery"!

Elderly Courier: It's for a popular knight in Miross. Please deliver it for me!

The third quest just needs us to collect 3 nuts. So without further ado...


We leave town.



We left town.

Now, as you would imagine, early game, any monster can rek us. So first thing first, some minor grinding. This will go by fast.



Battle!

One thing I really love about this game is


HOW FUCKING ADORABLE THE IN-BATTLE SPRITES LOOK


LOOK AT THIS


FUCKING


LOOK AT THIS

They also have animations for when they attack AND IT'S ALSO REALLY ADORABLE but I missed it this battle so :<


After the battle WE GET MORE ADORABLENESS (and experience, I guess. Divided by 4, as the image shows.)


Now introducing the EX gauge. When using one...


The character using it will ignore turn order in favor of going first. The attacks/heals performed by that character will also become more powerful.

The EX gauge is only recovered by staying at an inn, because it EXhausts you. It also has three uses.


Managed to grab an image of Lia mid-attack.

Now to grinding.


After some quick grinding, everyone in the current party is level 2.

That should let us reach Miross safely.



And then we reached Miross.

Time to talk to everyone in town.

What this game does, unlike a lot of other RPGs, is that a ton of stuff is unlocked by talking to random people. So let's go do just that.


This girl is a fun one.

Phon: Well then. Would you like a reading?

>Have our fortune told.
Phon: Understood. Allow me to divine your fate for today.

>Screen blinks white once.


...

>Screen blinks white again





>Screen blinks white for the last time.

Phon: I have glimpsed it. You will be unhappy. Or possibly, delighted. Your lucky item is a snowclone... ...whatever that is.


Other than that, nothing of interest, so let's go further north in this city.


Poking fun at generic names.


Ah, here's our guy... girl...... whatever.

>You handed over the "special delivery"!

Popular Knight: Ah, it's from a childhood friend in my hometown! Is she interested too?! Oh, my heart's pounding! ...Anyway, you've certainly done your job. The Courier Guild always gets things done on time. Thanks very much!


And now we can go to any quest office and claim our reward.

I think I'll end the update here. Next, we'll go do the other two quests.

Quick edit: Also, just because a skill is highlighted in orange does not mean it is obtainable at the moment. Just means the "cursor" is over it.


Last edited by grashbar on Mon Sep 08, 2014 3:02 pm; edited 1 time in total
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Sun Sep 07, 2014 7:45 pm

Alpar wrote:White-knight named Al

You don't want to be a cute girl samurai?
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Re: Screw dragons, a 7th Dragon run

Post by Nick Soapdish on Sun Sep 07, 2014 9:00 pm

Cute girl samurai looks like Puchima Chihaya.

I'll put my points in Sonic Shot, Bow Mastery and Out Hunting (which I assume may be a useful passive).

I'm not going to fight over swords with all those other users.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Sun Sep 07, 2014 9:36 pm

nicksoapdish wrote:Cute girl samurai looks like Puchima Chihaya.

I'll put my points in Sonic Shot, Bow Mastery and Out Hunting (which I assume may be a useful passive).

I'm not going to fight over swords with all those other users.

No dice.  Because I already know the game, Grash has shared with me a guide to all the skills.  Since he wants to keep the game's title a secret a while longer (for some reason), I'll just say it myself:

Sonic Shot cannot be taken until you have level 5 Bow Mastery.  (That's the whole scenario about why he added the edit about the cursor, I PMed him wanting Fang Blade)

And while this guide seems to use different names for everything, I would assume through process of elimination that "Out Hunting" is the skill that increases our encounter rate.  Fortunately, you have to manually activate it for a small bit of MP (that decreases with how high the level is)

Anyway, you have 4 skill points to spend (if you're level 2 like the rest of us)... with that in mind, this is what you can spend those points on:

POW/SPD/INT Bonus: costs 2 points for POW, 1 for SPD/INT.  POW increases physical damage/defence, INT is magic dmg/def, SPD is evasion/speed

(Skip the sword skills cause you don't want them)

Bow Mastery - 1sp (up to level 5)
>Seeker: "Recovers the decreasing hit rate of bow attacks", whatever that means.  Bow Mastery 1, 1sp, maxes at level 1
>Sleep Shot: damage and chance of bettime.  Bow Mastery 3, 1sp

Sneakcraft - 1sp up to level 7, increases speed
>Sand Kick: Blinds the enemy.  Sneakcraft 3, 1sp

Out Hunting: well we covered this above.  1sp


And... yeah, that's all you can get right now.  Everything else requires more SP/Higher Mastery skills


If anyone else needs help, I'll post their skills on an as-requested basis... tomarrow.
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Re: Screw dragons, a 7th Dragon run

Post by Nick Soapdish on Sun Sep 07, 2014 9:42 pm

Thanks.

Ok as many points in Bow Mastery as possible and sleep shot. If anything left go Seeker.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Mon Sep 08, 2014 8:42 am

You have Four points. Getting sleep shot, and the bow mastery to unlock it, will take all four of those points.


EDIT: Correction, you have three points.  You are still at only level 1, for the moment.


Edit 2: OH, apparently the guide goes a bit further than I was reading and gives tips for each of the separate skills...

"Seeker
Recovers from the ever-decreasing hit rate of bow attacks.
This skill only has a single level at 1 SP, but it's a must have. Bow attacks will decrease in accuracy as battles go on. It's cheap enough to not hurt anything."
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Re: Screw dragons, a 7th Dragon run

Post by grashbar on Mon Sep 08, 2014 2:33 pm

Questing update:


Welcome back. Last time we finished a quest in Miross. Here we're back in Kazan for a reason. First one being that cael...


Has requested a class change! Say goodbye to Lynn the Fighter...


And say hello to Lynn the Samurai! With that, I can now set up an image of Samurai skills!

Samurai:

Anyway, let's go tell that guy we did his quest.



Elderly Courier: He got it just fine? Ah, good to hear. My legs are my meal ticket. I'll teach you guys the trick to traveling fast.

>You got the Running ShoesYou learned the "Sprinting" party skill!

Elderly Courier: With this skill, you can press the B button to dash around! Doesn't that make you want to join my guild? Hahaha, just kidding! Anyway, my hip should be fine in no time. Then I'll be back to work. Go get your reward from the Quest Office any time!


Yay.

Let's go get that reward now, so we can buy a bow for Nick.


Moneyyyyyyyyyyyyyyyyyyyyy


...And no experience.

Yeah this game doesn't give experience for clearing quests, but that's no big deal.

We still have two other quests to do though, so let's do those. We have 1 out of 3 nuts, so out we goooo


Let's see, for the Guild quest, one of the places we have to go to is...


Here.


oh shit we have no map what will we doooooooooooo


Chest with a Paro Fruit here. (Healing item. The basic potion of this game)


That is a big turtle.


Here's a dude.


Rookie Harris: Unless you need help, don't distract me.

>Mention Rita's Guild

Rookie Harris: What are you up to? ...A guild needs members?

>Screen goes black for a moment, presumably to have us explain the situation.


Rookie Harris: I've tried life as a lone wolf, but it's tough going. But, you probably just want me to leave so you can steal this quest. Don't misunderstand me. I'd do the exact same thing to you guys. Anyway, sure, I'll go hear what this woman has to say. Adios!


And then he left.

We leave as well.


Next is...


Down here.



Weird place.


Novice Emily: I meant to be heading to Kazan...

>Invite her to Rita's guild

Novice Emily: Eeeeeeeek?! Are, are you travelers? Y-you startled me... Yeah? You're inviting me to a guild?

>Same screen blackout as with Harris.


Novice Emily: I tried to go on a journey, but I'm kinda a scatterbrain... All in all it's been a mess. I was starting to wonder if this was it for me... If they'll accept me, I'll gladly join up! ...Anyways, I'm off to Kazan now. Pardon me!


And then she left as well.

Now to find the nuts.


We have the nuts. Let's head back.


Sisterly Girl: I'm looking for the Nuts dropped by the Nutshells outside of town. I'll need about three nuts to make a charm. Thanks for helping! ...Hey, are those Nuts? They are! Those're the nuts I need! Thank you! I've been waiting... I'll make it right now.

>Screen goes black


Sisterly Girl: This should keep him safe on his way. You see? I made an amulet. Hee hee. Thank you sooo much for helping! To say thanks, I made you an extra. Please take it!


Doing quests sometimes nets you bonuses outside of the quest reward. Which is nice.

Sisterly Girl: Safe travels, everyone!


Woo.

Also because I never remember to do this, here's the victory theme and the shop theme.




Now let's go see Rita.


Oh look.

She has friends now.


Novice Rita: These two people say that you sent them! Ace work! Thank you! Now I have to find a third person! Hahaha! So, I'm gonna journey with them. I'll show you guys by going on a biiig adventure and becoming a great Hunter! Then, you guys can join my guild, right? Haha, just kidding! Ohhh, yeah, there was something else too! I just learned a majorly important skill! Let me show you too!

>You learned the Mapping party skill!

This skill makes chests and stairs automatically show up on the map. Woooo.

Novice Rita: Strike while the iron's hot! We're leaving real soon. You can pick up the reward from the Quest Office whenever you want. I hope you guys have a wonderful journey! See you around!


And then they left, with Emily almost going the wrong way.


Woooo

Now let's go collect the rewards.


Paro Medicine is basically a hi-potion.


And then there's this.

Well, with nothing else to do, let's hear if Menas has something different to day.

: ...


Well that didn't help. Let's leave then.


Those two are new here.

Aged Hunter: Her, didya hear? Something crazy is out there lately.

Composed Man: Yeah, I heard. A very strong monster is in the Nameless Cave.

Aged Hunter: A little place like that? Wouldn't a lot of hunters get a nasty surprise?

Composed Man: Yes, it's a serious situation. The President's office is already taking steps. They're looking for Hunters to resolve the situation.

Aged Hunter: Are you taking a crack? Good way to build a rep.

Composed Man: Do I look like an idiot? Way too dangerous. Besides, a big guild will take care of it. No room for little guys.


We have a MISSION! Missions are required to do to progress in the game.

Anyway, let's go sa-


YOU AGAIN!?



Six Swords Inn (Lady behind the counter): Oh, what's this? Welcome!

: How's business?

Six Swords Inn: Thanks to all the Hunters and merchants that've come here, pretty good!

: Is that so? Probably has something to do with good food and cozy beds, too. And a little hard work.

Six Swords Inn: Oh, thank you.

: I hope you stay around for years to come.


Hey there.

: It's important for folks to have a place to rest after battle.


And then he left.

Who the hell is that guy anyway.

Ah well. Next update, we're taking our first mission! Assign your skill points, people!
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Mon Sep 08, 2014 4:24 pm

Right, might as well help a bit.  I posted the skill-list for Soapdish, so here's the one for the rest of you... and a complete one for Soap, including the skills I didn't list because he couldn't afford.

First: Everyone has access to POW/INT/SPD boost.  These are the same for everyone:
POW - 2sp per level, caps at 10.  Increases Physical damage and defense
INT - 1sp per level, caps at 10.  Increases Magic damage and defense
SPD - 1sp per level, caps at 10.  Increases speed and evasion

Princess Lia:

Nobility: Increases cast-speed "Holy Song" spells
1sp to lv7, 2sp after, caps at lv10
>>Heated Words: Increases Party's attack power
Nobility 1, 1sp to lv7, 2sp after, caps at lv10
>>Hard Words: Increases Party defense
Nobility 1, 1sp to lv7, 2sp after, caps at lv10
>>Lullaby: Puts an ally to sleep.  They recover HP and MP while napping
Nobility 3, 1sp, caps at lv5
>>Nature Song: Gives all allies health regeneration
Nobility 5, 1sp to lv7, 2sp after, caps at lv10
>>Moonlit Song: Gives all allies mana regen
Nobility 10, 1sp to lv7, 2sp after, caps at lv10

Cruelty: Increases cast speed of "Evil Songs"
1sp to lv7, 2sp after, caps at lv10
>>Agony Cry: Stuns all enemies
Cruelty 1, 1sp to lv7, 2sp after, caps at lv10
>>Oblivion Song: Puts the enemies to sleep
Cruelty 3, 1sp to lv7, 2sp after, caps at lv10
>>Madness Song: Confuses all enemies
Cruelty 3, 1sp to lv7, 2sp after, caps at lv10
>>Discord Song: Curses all enemies
Cruelty 5, 1sp to lv7, 2sp after, caps at lv10
>>Bloody Cry: Inflicts Bleed on all enemies
Cruelty 8, 1sp to lv7, 2sp after, caps at lv10

Dominance: Increases attack damage done with whips.
1sp to lv7, 2sp after, caps at lv10
>>Terrorize: Preforms a whip attack that has a chance to inflict "Fear" in enemies.
Dominance 1, 1sp to lv7, 2sp after, caps at lv10
>>Punishment
Dominance 3, Cruelty 3, Terrorize 3, 1sp to lv7, 2sp after, caps at lv10
>>Die for Me: Tells all Feared enemies to attack themselves with a normal attack.
Dominance 3, 2sp for lv1, 1sp after, caps at 5
>>Kill for Me: Tells all Feared enemies to attack eachother
Dominance 5, 2sp for lv1, 1sp after, caps at 5
>>Stand for Me: Tells all Feared enemies to protect their mistress, taking the damage from any other attacks.
Dominance 8, 2sp for lv1, 1sp after, caps at 5

Provoke: Gets enemies to attack you more
Nobility 1, 2sp for lv1, 1sp after, caps at 5
Royal Order: Inflicts an enemy with "Order", lining them up for the Knight's ability "Save the Queen"
Nobility 5, 2sp for lv1, 1sp after, caps at 5
Royal React: For the next 5 turns, you gain an extra turn anytime another ally's React gives them an extra turn.
SPD Bonus 5, 2sp, caps at lv1
Cure: Heals an ally
INT Bonus 1, 1sp to lv7, 2sp after, caps at lv10
Cure II: Heals an ally better
INT Bonus 5, 1sp to lv7, 2sp after, caps at lv10
Statecraft: Increases EXP we get from battle
INT Bonus 8, 2sp, caps at lv1
Magician's Gina:

Fire Mastery: Increases damage and cast speed for spells of the associated element.
1sp up to lv4, 2sp for lv5, caps at 5
>>Flame: Single target elemental damage
Fire Mastery 1, 1sp up to lv4, 2sp for lv5, caps at 5
>>Volcano: Hits all enemies for elemental damage
Fire Mastery 3, Flame 3, 1sp up to lv4, 2sp for lv5, caps at 5
>>Flame Veil: Places a veil on an ally that automatically counterattacks anyone who attacks them
Fire Mastery 3,, 1sp up to lv4, 2sp for lv5, caps at 5

Ice Mastery: Increases damage and cast speed for spells of the associated element.
1sp up to lv4, 2sp for lv5, caps at 5
>>Freeze: Single target elemental damage
Ice Mastery 1, 1sp up to lv4, 2sp for lv5, caps at 5
>>Blizzard: Hits all enemies for elemental damage
Ice Mastery 3, Freeze 3, 1sp up to lv4, 2sp for lv5, caps at 5
>>Freeze Veil: Places a veil on an ally that automatically counterattacks anyone who attacks them
Ice Mastery 3,, 1sp up to lv4, 2sp for lv5, caps at 5

Shock Mastery: Increases damage and cast speed for spells of the associated element.
1sp up to lv4, 2sp for lv5, caps at 5
>>Shock: Single target elemental damage
Shock Mastery 1, 1sp up to lv4, 2sp for lv5, caps at 5
>>Bolt Storm: Hits all enemies for elemental damage
Shock Mastery 3, Shock 3, 1sp up to lv4, 2sp for lv5, caps at 5
>>Shock Veil: Places a veil on an ally that automatically counterattacks anyone who attacks them
Shock Mastery 3,, 1sp up to lv4, 2sp for lv5, caps at 5

Mana Mastery: Increases damage and cast speed for spells of the associated spells.
1sp up to lv4, 2sp for lv5, caps at 5
>>Mana Bullet: Single target non-elemental damage
Mana Mastery 1, 1sp up to lv4, 2sp for lv5, caps at 5
>>Skyfall: Hits all enemies for non-elemental damage
Mana Mastery 3, Mana Bullet 3, 1sp up to lv4, 2sp for lv5, caps at 5
>>Healing Mana: Allows you to "heal" your MP
Mana Mastery 4, 3sp, caps at lv1
>>Concentrate: Allows you to increase the power of the next spell you cast
Mana Mastery 5, 5sp, caps at lv1

Space Mastery: Increases damage and cast speed for spells of the associated spells............
1sp, caps at 5
>>Portal Jump: Teleports the party to the last portal they used
Planet Mastery 1, 2sp for level 1, 1sp after, caps at lv5
>>Exit: Teleports the party to the exit of the dungeon
Planet Mastery 3, 2sp for level 1, 1sp after, caps at lv5
>>Sheildcraft: Nullifies a certain amount of damage the mage takes.
Planet Mastery 4, 1sp to lv7, 2sp after, caps at lv10

Scholar Lore: Increases item drop rate
INT Bonus 3, 1sp, caps at 5
Medicine: Increases effect of healing items
INT Bonus 5, 1sp, caps at 5


Oh gods, between just transcribing the information, making it look pretty, and making sure all the names are right (Big problem with Leo's guide: The guide lists "Bloody Cry" under the name "Shriek of Falling Leaves" for instance), this is taking forever... the rest of you I'm gonna post skills for tomorrow
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Re: Screw dragons, a 7th Dragon run

Post by Leo E. on Mon Sep 08, 2014 6:32 pm

Caelun_Niveus wrote:>>Die for Me: Tells all Feared enemies to attack themselves with a normal attack.
Dominance 3, 2sp for lv1, 1sp after, caps at 5
>>Kill for Me: Tells all Feared enemies to attack eachother
Dominance 5, 2sp for lv1, 1sp after, caps at 5
>>Stand for Me: Tells all Feared enemies to protect their mistress, taking the damage from any other attacks.
Dominance 8, 2sp for lv1, 1sp after, caps at 5

So let's focus on whatever we need to get THESE right now.

_________________
Heka: "If you mean to kill me, at least do it quick!"
Raidy: "I'm afraid Fonfon is quite good at hurting you without killing you."
Fonfon: "You bet I am! Corpses don't scream, so that's boring."


Alparisms:
[7:33:58 PM] see a doctor before you die of cunnilingitis or whatever it was called.
[11:03:08 PM] aaaaand this is why I'm gay
[12:39:08 AM] so libido is which part of the dick
[11:51:15 AM] I will marry you

GUEST STAR:
"it's the LoGH of anime"
-Rofl on Queen's Blade
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Re: Screw dragons, a 7th Dragon run

Post by Scept on Mon Sep 08, 2014 6:33 pm

You know what that means, right?
Dat catgirl is mine. Call her... I dunno. Sera.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Mon Sep 08, 2014 6:42 pm

Leo E. wrote:
Caelun_Niveus wrote:>>Die for Me: Tells all Feared enemies to attack themselves with a normal attack.
Dominance 3, 2sp for lv1, 1sp after, caps at 5
>>Kill for Me: Tells all Feared enemies to attack eachother
Dominance 5, 2sp for lv1, 1sp after, caps at 5
>>Stand for Me: Tells all Feared enemies to protect their mistress, taking the damage from any other attacks.
Dominance 8, 2sp for lv1, 1sp after, caps at 5

So let's focus on whatever we need to get THESE right now.

Just remember, you need "Terrorize" in order for them to actually do anything.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Tue Sep 09, 2014 5:12 pm

STAGE TWO
Archer Hobama:

Swordcraft: Increases damage done with Daggers and Swords
1sp to lv7, 2sp after, caps at lv10
>>Tarantella: Slightly stronger hit, and has a chance to paralyze the enemy
Swordcraft 1, 1sp to lv7, 2sp after, caps at lv10
>>Scorpio: Slightly stronger hit, and has a chance to posion
Swordcraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Vampire: Attack that recovers HP based on the damage dealt.  HP recovered is increased if the target is Bleeding
Swordcraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Skulldaggery: Additionally increases the damage when using daggers
Swordcraft 5, 1sp to lv7, 2sp after, caps at lv10
>>Trick Blade: You take an hit and counter, with returned damage based on skill level + damage taken.  You will counter-hit even if the move knocks you out.
Swordcraft 5, POW Bonus 5,  2sp for lv1, 1sp after, caps at 5
>>Painkiller: Inflicts an enemy with "Masked Pain".  While Masked Pain is active, any attack that inflicts a status ailment instead gives the monster one "Pain Counter".  When Masked Pain wears off, they take a bunch of damage based on how many Pain Counters they accumulated.  A single enemy can have a max of 15 Pain Counters at once.
Swordcraft 8,  2sp for lv1, 1sp after, caps at 5
>>Triple Kiss: Deals generously large damage to enemies that have three or more Pain Counters
Painkiller 3, 1sp to lv7, 2sp after, caps at lv10

Bow Mastery: Increases damage when using bows
1sp to lv5, 2sp after, caps at lv10
>>Seeker: Every time you use a bow attack, your accuracy drops.  This skill lets you reset your lost accuracy, a must-have in long fights.
Bow Mastery 1, 1sp, caps at lv1
>>Sleep Shot: Damage and a chance to put the target to Sleep
Bow Mastery 3, 1sp to lv7, 2sp after, caps at lv10
>>Panic Shot: Damage and chance to confuse
Bow Mastery 3, 1sp to lv7, 2sp after, caps at lv10
>>Head Shot: Damage and chance of instant death
Bow Mastery 5, 1sp to lv7, 2sp after, caps at lv10
>>Sonic Shot: A skill that negates and counters any ranged or projectile attacks aimed at you.  If you use the skill and noone attacks you, you fire a much weaker shot after everyone else has gone.
Bow Mastery 5, 2sp for lv1, 1sp after, caps at 5
>>Dual Shot: Attacks twice
Bow Mastery 8, 2sp for lv1, 1sp after, caps at 5

Sneakcraft: Increases your SPD
1sp to lv7, 2sp after, caps at lv10
>>Sand Kick: High chance of inflicting Blind on the enemy
Sneakcraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Hustle: Gives up your own turn to let an ally go first this turn
Sneakcraft 3, SPD Bonus 3, 1sp, caps at lv5
>>Ready to Run: Makes running from fights easier, and reduces damage enemies do while trying to do so
Sneakcraft 5, 1sp, caps at lv5
>>Hide: Switches you into "Ambush Stance".  Enemies have a lowered chance of attacking you, and you occasionally get sneak-attacks, turning regular moves into crits.  Getting hit may force you out of Ambush Stance.
Sneakcraft 8, 2sp for lv1, 1sp after, caps at 5

Out Hunting: Active skill that increases our encounter rate
1sp, caps at lv5
Rogue's Eye: Has a chance of finding more money after every battle
INT Bonus 5, 1sp to lv7, 2sp after, caps at lv10
Act Natural: Increases your ATK while there is a Samurai in the party.
POW Bonus 3, INT Bonus 3, 1sp to lv7, 2sp after, caps at lv10
Trick React: For the next 5 turns, you get an extra turn whenever Trick Blade counters an attack, or whenever you get a sneak attack from Ambush Stance
SPD Bonus 5, 2sp, caps at lv1
SocialJustice Knight Al:

Sheild Bearer: Increases the effectiveness of Sheilds
1sp to lv7, 2sp after, caps at lv10
>>Sheild Front: Reduces Damage to the front row this turn
Sheild Mastery 3, 1sp to lv7, 2sp after, caps at lv10
>>Sheild Rear: Reduces damage to the back row this turn
Sheild Mastery 3, 1sp to lv7, 2sp after, caps at lv10
>>Firebreak: Reduces Party's fire damage this turn
Sheild Mastery 5, 1sp to lv7, 2sp after, caps at lv10
>>IceBreak: Reduces party's ice damage this turn
Sheild Mastery 5, 1sp to lv7, 2sp after, caps at lv10
>>Circutbreak: Reduces party's thunder damage this turn
Sheild Mastery 5, 1sp to lv7, 2sp after, caps at lv10
>>Sheild Crush: Large damage to one enemy with a chance to stun
Sheild Mastery 8, POW Bonus 3, 1sp to lv7, 2sp after, caps at lv10

GuardMaster: Increases the power of Guard skills
1sp to lv7, 2sp after, caps at lv10
>>Parry: Chance to nullify physical attacks directed at you this turn
GuardMaster 3, 1sp, caps at lv5
>>Mana Parry: Chance to nullify magic attacks directed at you this turn
GuardMaster 3, 1sp, caps at lv5
>>Heavy Heart: Active Skill that increases your resistance to all types of damage
GuardMaster 5, 1sp to lv7, 2sp after, caps at lv10
>>Defences Up: Increases party's defenses
GuardMaster 5, Heavy Heart 3, 1sp to lv7, 2sp after, caps at lv10
>>Guardian: Take the damage intended for allies who are at 50% HP or less, and decreases the damage taken by the attack
GuardMaster 5, Chivalry 3, 1sp to lv7, 2sp after, caps at lv10
>>Lucky Guard: Passive, occasionally halves damage taken
GuardMaster 5, POW Bonus 5, 1sp to lv7, 2sp after, caps at lv10
>>Tough Heart: Increases your max HP for 5 turns
GuardMaster 8, 1sp to lv7, 2sp after, caps at lv10

Chivalry: Increases the damage dealt with Swords
1sp to lv7, 2sp after, caps at lv10
>>Knight Blade: Stronger attack against a single enemy
Chivalry 1. 1sp, caps at lv10
>>Save the Queen: Deals double damage against enemies inflicted with Royal Order
Chivalry 3, 3sp, caps at lv1
>>Provoke: Shift's enemy's aggro to you
Chivalry 5, 2sp for lv1, 1sp after, caps at lv5
>>Knight's Fury: Deals a lot of damage to all enemies if one of your allies is KOed
Chivalry 8, 1sp, caps at lv5
>>Perseverance: Occasionally survive being KOed with 1hp
Chivalry 8, 2sp for lv1, 1sp after, caps at lv5

Cure: Heals an ally
INT Bonus 1, 1sp to lv7, 2sp after, caps at lv10
Cure II: Heals an ally better
INT Bonus 5, 1sp to lv7, 2sp after, caps at lv10
Walk Safe: decreases the damage taken from stepping on Flowers
INT Bonus 3, 1sp, caps at lv5
Guard React: for the next five turns, if you Parry an attack or protect an ally with a "Break" skill, you get an extra turn
Sword/or/Axe-man Sera:

Swordcraft: Increases damage with Swords
1sp to lv7, 2sp after, caps at lv10
>>Keen Edge: Increased damage strike to single target
Swordcraft 1, 1sp to lv7, 2sp after, caps at lv10
>>Bloodletter: Damage and a chance to inflict Bleeding
Swordcraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Attack Down: Damage and chance to lower target's ATK
Swordcraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Rush Edge: Increased damage strike that does "splash damage" to enemies on the left and right of the target
Swordcraft 5, 1sp to lv7, 2sp after, caps at lv10
>>Fang Blade: Damage and chance to Paralyze, can only be used in OFF Stance
Swordcraft 5, OFF Stance 3, 1sp to lv7, 2sp after, caps at lv10
>>Element Link: Active Skill: Whenever a member of the party casts a magic attack, you follow it with one of your own.  Can only be used while in DEF Stance
Swordcraft 5, DEF Stance 3, 1sp to lv7, 2sp after, caps at lv10
>>Grand Buster: Increased damage strike against all enemies
Swordcraft 8, 1sp to lv7, 2sp after, caps at lv10

Axecraft: Increases damage done with Axes
1sp to lv7, 2sp after, caps at lv10
>>Power Crash: Increased damage strike on single target
Axecraft 1, 1sp to lv7, 2sp after, caps at lv10
>>Status Down: Increased damage and lowers targets resistance to status ailments
Axecraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Defence Down: Damage and lowers target's DEF
Axecraft 3, 1sp to lv7, 2sp after, caps at lv10
>>Stun Bash: Single target damage and stun
Axecraft 5, 1sp to lv7, 2sp after, caps at lv10
>>Sheild Axe: Reduces the damage you take for one turn, can only be used in DEF Stance
Axecraft 5, DEF Stance 3, 1sp to lv7, 2sp after, caps at lv10
>>Arrow Link: Whenever a party member makes an arrow attack, you follow it with an attack of your own.  Can only be used while in OFF Stance
Axecraft 5, OFF Stance 3, 1sp to lv7, 2sp after, caps at lv10
>>Purge: Large damage to single enemy, and will without fail instant-kill them if they are under a certain percent of their max HP
Axecraft 8, 1sp to lv7, 2sp after, caps at lv10

Doublestrike: Passive: Occasionally, you attack twice when using a regular attack
SwordCraft 5, Axecraft 5, 1sp to lv7, 2sp after, caps at lv10
OFF Stance: Toggled stance that increases your Attack power
2sp for lv1, 1sp after, caps at lv5
DEF Stance: Toggled stance that increases your Defense power
2sp for lv1, 1sp after, caps at lv5
Berserk: Greatly increases your ATK, but inflicts yourself with Bleed
POW Bonus 3, 1sp, caps at lv5
Endorphin: Removes all Status ailments on yourself
INT Bonus 3, 2sp for lv1, 1sp after, caps at lv5
To the Death: Greatly increases the party's attack... but makes them uncontrollable.  They will spam regular attacks until the end of the battle
POW Bonus 3, SPD Bonus 3, 1sp, caps at lv5
Killer React: For the next five turns, if the Fighter lands a killing blow on an enemy, they get an extra turn.
SPD Bonus 1, 2sp, caps at lv1
Meat Eater: Allows the Fighter to scarf down "meat" items, providing them a buff until they rest at an Inn (or until they eat another slab of meat, overriding the previous buff)
INT Bonus 1, 3sp, caps at lv1

And unless someone wants me to post my own Samurai skills, or someone else joins with a different class, that's everyone


Last edited by Caelun_Niveus on Fri Sep 12, 2014 9:17 am; edited 1 time in total
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Tue Sep 09, 2014 5:24 pm

And please don't ask me to post my samurai skills... they are all in japanese nonsense and I have NO idea how to try and translate them (EG, The skill "Lionheart" is listed on the guide as "Shishi Funjin no Seme")
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Re: Screw dragons, a 7th Dragon run

Post by grashbar on Wed Sep 10, 2014 6:26 am

For the record people, I'd like it if you input which points go where.

Otherwise I'll just put in the absolute minimum and stop there.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Wed Sep 10, 2014 4:44 pm

Sofar, besides me (I pmed Grash on Skype) think the only ones who mentioned skills are:
>Leo (rush Dominance, get Terrorize so the "For Me" skills work)
>Nick (Bow mastery, get Sleep Shot... and maybe Seeker)
>and Spp on Skype (Shock mastery and Shock, bring the thunder)

Scept and Alpar still need input their desired skills.

I don't want to have compiled all those skill-lists just for my own amusement.
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Re: Screw dragons, a 7th Dragon run

Post by Leo E. on Wed Sep 10, 2014 5:38 pm

Caelun_Niveus wrote:"For Me"


_________________
Heka: "If you mean to kill me, at least do it quick!"
Raidy: "I'm afraid Fonfon is quite good at hurting you without killing you."
Fonfon: "You bet I am! Corpses don't scream, so that's boring."


Alparisms:
[7:33:58 PM] see a doctor before you die of cunnilingitis or whatever it was called.
[11:03:08 PM] aaaaand this is why I'm gay
[12:39:08 AM] so libido is which part of the dick
[11:51:15 AM] I will marry you

GUEST STAR:
"it's the LoGH of anime"
-Rofl on Queen's Blade
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Re: Screw dragons, a 7th Dragon run

Post by grashbar on Thu Sep 11, 2014 12:22 pm

We kill a bear:

Welcome back! Today, we're taking our first mission!

Now let's go to the Quest O-


WHY THE FUCK ARE YOU EVERYWHERE

: A productive exercise.

: Can't you be a bit more charitable?

: Charitable?

: I guess not. Anyway, what's next?

: Supply collection and transport, monster extermination... the usual.

: Wait, extermination?

: Just fledgling beasts. Even a rookie guild could take them out.

: So that's all?

: No, the other mission remains a worry. I haven't heard any good news about the expeditions.

: I don't know of many guilds capable of handling all these new monsters.


(This admittedly made me think of those face drag images)

: That's because I am. You always can tell what I'm thinking.

: ...



: Put out the word that this is a priority.


Why is this guy everywhere in town anyway.

... Let's just grab the mission.


And Menas doesn't notice us.


Well, let's grab the mission and be on our way!

Clerk Effie: For further details, see Mr. Menas.



: ...Very well. We need everyone we can find. North of the east bridge, a monster's moved in to the Nameless Cave. This is the map.

>You received a map to the Nameless Cave!

: We need this resolved immediately, but please, don't be reckless.

Well, let's head out then.


The Nameless Cave is here... is it actually nameless when it's named the Nameless Cave?



It's a short dungeon, and you can see where the boss... well, mini-boss, is on the map.

Our goal though is to get to the room before the mini-boss first. There's something good there that will help us.


...And then we got there without a single enemy encounter.

That there is a healing spring. It will heal HP and Mana, but it will NOT recover EX gauge usage. Seeing as everyone in the party except me is a little behind on levels, I'm gonna grind here a little.


Also this image is amusing to me for some reason.


Paro Fruit here.

Fun thing, in battle it's called a "Paro Nut". Why this typo is there, I can only ask the translators.


Hup, triggered this.


Hunter Kid: You idiots better have some serious beginner's luck! That's no foe for rookies! I can't believe I came all this way. What a waste. Fine! I'm outta here!

And then he ran.


I may have overleveled.

I don't care.


That doesn't look threatening at all.

No sir.



This isn't gonna be a pr- OH FUCK, IT'S A BEAR

Now, I would do the same boss thing as in EO3, but honestly, this fight isn't hard. You guys will have your fun soon.


14 turns later, he's down.


Yaaaaay.


As we are about to head back though, we find that Menas is here. Wonder why.


WELL LOOKS LIKE WE GOT OUR ANSWER

: They can't possibly handle this mission!


And there they are.

: Oh, it's you, from before. By any chance, did you dispose of that monster?


He runs down to check, before stating the obvious to the weird dude.

: Very nice work! That was an impressive feat for beginning Hunters! If you stop by the Mission Office and make a report, they'll give you a reward. You can go back home now and leave the rest to us.


We take our leave.

: Haha! The lot of them are happy as clams with themselves.


Let's see how this guy will react when we tell him we beat the bear.


>Us
>Serious


We claim our reward.


Yes, that would be us.


A'ight then.


Who're these people.

: Miross Council? Can't say I've heard much.

Red hair dude: Oh, I see. Well, if you do cross paths with him, please introduce me.

: Yes, of course.


I'll have you know, we just killed a bear.

: Oh, that's GUNDAM! Some promising rookies! Let me introduce you, eh? This is Kingsblade, whom I'd call Kazan's top guild.

Nestor, Kingsblade (Red hair): I'm Nestor, guild leader. I used to hunt with Doris. Watch and learn, kids!
(Who's Doris?)

Yuuri, Kingsblade (Purple hair): Nice to meet you. I'm Yuuri, Kingsblade magician.

Genbu, Kingsblade (Silver hair): I'm Genbu. A swordsman.

: Kingsblade is the hottest guild recently. Quite a run for just three people!

Nestor: And we've got no plans to stop anytime soon! Hey, by the way, lemme show you something you oughta know.


We can now gather stuff.

Except we can't yet.

Nestor: Study your skills and try to find collection points on your travels. It'll be worth it. I'll find you in the bar sometime... seeya, rookies!

Yuuri: Ah, excuse us.


And then they take their leave (how many times have I said this over the run now?)


HOW DOES KILLING A BEAR EQUAL MEETING WITH THE PRESIDENT

: I heard you guys handled the monster quite well? Just as I hoped. I suggest you take it easy until the morning.

And then the screen goes black, implying the day is passing.



: I'd heard and believed the former, but this is all happening so fast.


And now we're at the Inn.


I assume up here is where we're supposed to go.


Rude.


What are you doing here, Menas?

Well, he leads us up an-


THIS GUY IS THE PRESIDENT!?

: Even with my eyes closed, I bet I can tell what your faces look like.

>He turns around and looks at us.

: Haha! As I thought! Shining with glory. I've got a good eye for these things.


We finally get his name, Doris. Which means Nestor has been hunting with the fucking president of Kazan.

: I am the President, but I don't care much for titles. After all, I'm just an old Hunter myself. From today onward, I'll work with you to help save this world!

(Wait, save the world? That seems a bit too much right now, we just killed a bear.)

: Hahaha. Don't look so surprised! You're interesting people.

: When you say it like that, "save the world" sounds rather quixotic.

: Poor Menas. He has no sense of poetry. Did you know that the world is seeing more and more calamities?


Not really.

: I see. Rest assured that it is so.

(What's so assuring about that!?)

: Of course, this isn't the only problem. Pleroma academics see some distressing phenomena. And just now, Miross has sent an urgent missive. They're being invaded by unknown lifeforms from a nearby forest. Even their knights are having a difficult time. And that isn't all.

: I have a hunch that this is just the beginning.

: This is a mission straight from the President! Proceed to Miross and investigate the outbreak! And if it poses a threat to this world... you must destroy it without fail! First, head to Miross. Speak with the council.

: I expect to hear from you, GUNDAM.


With a mission obtained, we take our leave.

: So why choose them? There are certainly more qualified guilds around.

: Inituition.

: Really? That's all?

: That's how I chose you. Don't worry about it. They'll deliver. I'm sure of it.

: I'll wait for some evidence before I believe that.



So yeah, something is up in Miross and the president told us to go fix it. We'll do that next time though!

Nick and Cael have 9 skill points to spend. It seems you get two skill points for every fifth level.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Thu Sep 11, 2014 1:56 pm

PMed my skill requests
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Re: Screw dragons, a 7th Dragon run

Post by grashbar on Fri Sep 12, 2014 8:30 am

Bad shit happens:

WELCOME BACK! Last time the fucking president assigned us a mission. And today, we're gonna do that! First though, to Miross!


You can see on the map that there's... something to the north.


Here we are, Miross.


Our goal is that big building there.


Is pompous the right word for this? Grand? ...Old fashioned?


Well this guy looks trustworthy.

: I am the chair of the Miross Council, and Grif...


(We'll look as smug as we want to, buddy)

: I hear only a few of you are up to snuff.

: Now, now. Every cloud has a silver lining. Let us join forces. We'll be grateful to have the hand-picked squad of the Tiger of Kazan.

: Hmph. They aren't knights, you know. They're mercenaries.

: In this world, money can purchase many things. Knights and mercenaries both protect the Queen.

>Slight moment of pause

: ...Let me explain things. In Rorakka Forest, northwest of Miross, monsters spawn. Because of the threat they pose, we have sent knights. But with little success.

: According to Pleroma, some signs of Dragon physiology are present. That explains how our knights were defeated. Additionally, peculiar flower growth has been observed in the area. Apparently, they can affect the nervous system. Wildlife has gone rabid, and humans are weakened and even pass out...

: Volg! Don't drone on and on to our guests! They're skilled Hunters, they know what to do. Cut to the chase and tell them what we need beaten!

: Fine, fine. Talk to Nowari if you need further details. The main thing is that we need these Dragons or whatever defeated.

: Northwest in Rorakka, our scouts are at the gate. Meet them first.

>You received a map to Rorakka Forest!

: Lend us your strength. We would be very grateful.


We have barely begun the game and it's already throwing the big stuff at us? I mean, DRAGONS? Good god.


Well, let's head northwest.


...Whoa.



This... looks really bad.


Um...


The situation here is clearly really bad...

Let's talk to the guy there.



: I am a scholar from Pleroma, Nowari. Have you noticed how this forest looks? The flowers blanketing it - the Bloom is what I call it. This plant is entirely alien to our planet. It's a new branch of life. These unknown lifeforms, the Dragons and the Bloom... We of Pleroma need you to investigate these dangerous encroachments.



: They're on the special joint mission for Hunters from Miross and Kazan.

Miross Knight: Yes sir!

: The others should have reported back by now, but I've heard nothing. Use extreme caution.

So these weird flowers, the Bloom, is fucking everything up. And apparently a dragon is here as well. Hoooo boy.


The battle screen looks different as well, being overflowed by Bloom.


Also this is the stupidest name I mean what the hell


Holy shit...


Walking through Bloom greatly weakens us. That damage you see there? Not from monsters. That's from the Bloom. The Bloom is causing more overall damage to us than the actual fights.


Would be nice to have. IF WE HAD A HEALER.


Mana healing item. Heals 15 Mana.


Healing spring! Great!


We find two people in here, suffering from the Bloom's effect.


...


And this is where I'll stop the update. Next update will be a boss update.

For this game though, regarding bosses, it's first come, first serve. I'm the only mainstay in the party. Those who wish to join in the fight say so. Preferably in the thread. First three will be the ones to fight this boss.

Other than that, bosses will be handled like in EO3. You guys input your commands.

And assign your skillpoints dammit.
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Re: Screw dragons, a 7th Dragon run

Post by spplmj on Fri Sep 12, 2014 8:55 am

I want in on boss fight.
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Re: Screw dragons, a 7th Dragon run

Post by Caelun_Niveus on Fri Sep 12, 2014 8:58 am

I would have the honour of fighting this first boss
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Re: Screw dragons, a 7th Dragon run

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