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Round 24: Operation M.A.F.I.O.S.O.

+13
Scept
Vatonnage
Archer
Link Lab
Zink120
StalinCommander
ReallyPhatPanda
OrionX
Hunter Axel
Cloak
Mentle
spplmj
Zyquux
17 posters

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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty Re: Round 24: Operation M.A.F.I.O.S.O.

Post by Cloak Thu Aug 16, 2012 1:34 am

WHY!?
WHYYYYYYY!?
FUCKING HELL ALPAR, SECURE THE WIN FIRST, THEN USURP!

< SEE THIS GUY? I AM THAT MAD.
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HP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue720/800Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (720/800)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue415/500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (415/500)

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Post by Zyquux Thu Aug 16, 2012 1:41 am

Awards:

Pro Bus Driving goes to Vat: Switching Mentle and Alpar almost screwed up the town. Both Link and Axel investigate Mentle on the first night and would have again the second night. BUT, Alpar chose to kill Mentle, resulting in suicide.

Most Unlucky Mafia goes to Nanon: He targeted the ONE person it was a bad idea to kill.

Best Gambit That Almost Worked goes to Alpar: If he hadn't died, he might have won the game after sacrificing Cloak.

Worst Sense of Balance and Time goes to me: I realize now that the roles were fairly unbalanced and I somehow thought that EDT was 2 hours ahead of PDT.

Luckiest Survivor goes to Scept: The game didn't last long enough to make the survivor suspicious.


Last edited by Zyquux on Thu Aug 16, 2012 1:44 am; edited 1 time in total (Reason for editing : Added Luckiest Survivor)
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HP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue380/600Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (380/600)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue1420/1500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (1420/1500)

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Post by Hunter Axel Thu Aug 16, 2012 2:00 am

WHAT IS THIS?!
I DON'T EVEN!

Shortest, weirdest and messed up round I have ever been in.

...oh yeah and town wins. Woo!
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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue710/800Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (710/800)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue490/500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (490/500)

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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty Re: Round 24: Operation M.A.F.I.O.S.O.

Post by Link Lab Thu Aug 16, 2012 4:22 am

.......Huh, I was kinda right in my suspicion that Axel was a cop that fell for Mentle being a Miller. Also, doesn't the toilenator technically win everything as per standard win conditions?

Oh, and Alpar, that was a really bad plan. Like, it was obvious we'd investigate you anyway. It was really the only reason I went along with it.

Welp, that was a fun if short round.

EDIT: Completely forgot about this. That tiny message I included about Mentle was mainly as a backup plan in the event I died. I probably should've hid it on an earlier post though.


Last edited by Link Lab on Thu Aug 16, 2012 7:42 am; edited 1 time in total
Link Lab
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Name: Eliot Egawa
HP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue400/400Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (400/400)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue920/1000Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (920/1000)

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Post by Zyquux Thu Aug 16, 2012 4:41 am

Link Lab wrote:Also, doesn't the toilenator technically win everything as per standard win conditions?

Shhhhhhh
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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue380/600Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (380/600)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue1420/1500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (1420/1500)

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Post by Vatonnage Thu Aug 16, 2012 6:59 am

I shall never use the Bus Driver role ever again.

This power...this power is too much to befall one person.
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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue770/860Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (770/860)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue475/500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (475/500)

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Post by Scept Thu Aug 16, 2012 9:18 am

Zyquux wrote:
Link Lab wrote:Also, doesn't the toilenator technically win everything as per standard win conditions?

Shhhhhhh

Heeeey, heyheyhey! Don't go tryin' to cheat me out of a (not really) rightfully earned win!
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Name: Lynn
HP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue520/600Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (520/600)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue1400/1500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (1400/1500)

http://sceptilianblade.deviantart.com

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Post by Archer Thu Aug 16, 2012 10:17 am

Round 24: Operation M.A.F.I.O.S.O. - Page 4 483


.............................................


wait



.......

WHAT?

EDIT:

Nevermind I got it.

Yeah... things were looking really bad for me. I'm sorry but first of all, you fell for it. I suspected in the end you were to have investigator powers so I was probably gonna kill you next. Probably. It also helped with the usurper thing.

Things were looking bleak to me from the start and I had to pick up on SOMETHING to count on living for the next four nights. Wasn't really given much option. I mean with me already being suspected as hell, trying my best to fill in my role as the usurper and Cloak being usual cloaklogic as predicted (no offense) I... really didn't have anything else to count on. If it wasn't for Nanon dying night one, things would have been much easier.
Also sorry Zink
I just decided to roll with whatever the other two wanted to kill at the time. I would've stopped them but eh, they had more experience than me at the time.
I guess karma really bit back hard.

Also

Vat

seriously

I hate you~

EDIT 2: But as for the whole rant on the not knowing about coin flips on day 1 getting you lynched thing, THAT much I was being completely honest about.
Archer
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Name: Dente - El Exterminador de Demonios Dos
HP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue320/400Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (320/400)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue955/1000Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (955/1000)

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Post by StalinCommander Thu Aug 16, 2012 10:52 am

OH

OHHHHHHHHHHHH
OH YEAH I HAD CALLED THAT.

Also shit another third party victory.
Well.
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Name: Dr. Vladiovich Von Krusteacov Ruskieman
HP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue308/400Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (308/400)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue920/1000Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (920/1000)

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Post by Mentle Thu Aug 16, 2012 12:09 pm

Welp, that was easy.

Zyquux wrote:Best Gambit That Almost Worked goes to Alpar: If he hadn't died, he might have won the game after sacrificing Cloak.

>Best Gambit
>Almost worked


Really, I didn't have anything concrete on Alpar and getting Cloak killed could convince me to trust him, however Alpar...why would you try to kill me after that? You should be worried about the cop, since you sounded like one by killing Cloak. Usurping the throne on day 2 is usually a bad idea.

Alpar wrote:EDIT 2: But as for the whole rant on the not knowing about coin flips on day 1 getting you lynched thing, THAT much I was being completely honest about.

I'm aware, but that's a typical scum move.

Forcing a tie between two townies instead of hammering one of them, without suspecting either, not only makes you look like a townie who hinders the town, but since the town has a retarded idea that the mafia will always hammer a townie in the day phase, it makes it obvious you may be trying to manipulate them.
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Post by Archer Thu Aug 16, 2012 12:38 pm

Mentle wrote:Welp, that was easy.

Zyquux wrote:Best Gambit That Almost Worked goes to Alpar: If he hadn't died, he might have won the game after sacrificing Cloak.

>Best Gambit
>Almost worked


Really, I didn't have anything concrete on Alpar and getting Cloak killed could convince me to trust him, however Alpar...why would you try to kill me after that? You should be worried about the cop, since you sounded like one by killing Cloak. Usurping the throne on day 2 is usually a bad idea.

Alpar wrote:EDIT 2: But as for the whole rant on the not knowing about coin flips on day 1 getting you lynched thing, THAT much I was being completely honest about.

I'm aware, but that's a typical scum move.

Forcing a tie between two townies instead of hammering one of them, without suspecting either, not only makes you look like a townie who hinders the town, but since the town has a retarded idea that the mafia will always hammer a townie in the day phase, it makes it obvious you may be trying to manipulate them.

1) To be honest I did have my suspicions against cops and investigators... and I didn't think Link could be one until I went to bed last night. But by then it was too late. I had to come up with something if that was the case. Added to that, my luck, again, was bad as it was anyway. Had to go with something. And I wanted to kill you because admittedly, I think of you and Leo as our most potential mafia players and if I could kill you before you became any more suspicious of me then of all times, it may or may not have gotten more attention but it would at least have gotten one worry off my back. You're a case a bit too heavy for me to handle at a situation like that.

2) Again, it was a mistake. I wasn't saying it was a good idea, I'm just saying I made it honestly with no ulterior motive other than to try and not seem suspicious. Which obviously failed to my not so informed information.

EDIT: By the way, yes I did lie about my role but I never said I was an investigator or cop, I said I had investigator type powers as a third party with some additional winning conditions.
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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue320/400Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (320/400)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue955/1000Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (955/1000)

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Post by CodePhoenix Thu Aug 16, 2012 1:35 pm

...what

Oh wow, I didn't even have a chance to fuck things over!
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Post by OrionX Thu Aug 16, 2012 7:44 pm

Aw. And I wanted to beat the crud outta someone. Phooey.
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Post by StalinCommander Fri Aug 24, 2012 10:15 pm

Shouldn't this be locked?
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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue308/400Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (308/400)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue920/1000Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (920/1000)

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Post by Zyquux Sat Aug 25, 2012 12:27 am

Probably, but that's a mod thing, right?
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Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue380/600Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (380/600)
TP:
Round 24: Operation M.A.F.I.O.S.O. - Page 4 Left_bar_bleue1420/1500Round 24: Operation M.A.F.I.O.S.O. - Page 4 Empty_bar_bleue  (1420/1500)

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Post by Leo E. Sun Aug 26, 2012 11:31 am

Honestly, I don't know why DA wants old rounds locked in the first place, but...
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