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Round 58: Schadenfreude

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spplmj
Diabeetus-Tan
Rainboy
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Yoshi
Scept
Link Lab
Hunter Axel
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HATER
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Shadi
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Round 58: Schadenfreude Empty Round 58: Schadenfreude

Post by Shadi Thu Sep 05, 2013 8:45 pm

Round 58: Schadenfreude TLbS

Hosts: Shadi and HATER
Role madness: YES (role madness means everyone gets a role)
Items: NO
Ghost Talking: Unsafe
Ghost Etiquette: Dead Men Tell No Tales (absolutely no ghost talking after death unless specifically allowed by host.)
Game start: Unknown
Phase type: Dual Phase/Speedplay hybrid: 44 hours days, 4 hours nights.
Lynch Tiebreaker: Incentive
Bastard Roles: Possible
Modkill: 2 rounds without any sign of life, quoting host without permission (it's okay to quote host if the host said it in a public area like on the forums) and ghost talking without permission,

Some tips from your generous hosts:

-Follow the story. There may be clues hidden in it if you look for them
-There will be SEVERAL never-before-seen roles in this game. Use your imagination.
-All wincons are not mutually exclusive, but each wincon excludes at least one other.

Game start, approx a ~week from this post because:

We need around 23 players so that's why the long wait for sign ups.

Signup List
1: Tael
2: MrNaleIt Mauled R3
3: Vatonnage
4: Cloak
5: DA
6: StalinCommander
7: Phoenix
8: French Connections
9: Gam Mauled R2
10: Link Lab Mauled R4
11: Aboithagameboi
12: Zink120
13: Dracojounin7
14: Rainboy Lynched R2
15: Diabeetus-Tan
16: Zyquux
17: MMage
18:
19:
20:
21:
22:
23:


Last edited by Shadi on Thu Sep 19, 2013 9:26 pm; edited 10 times in total
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Shadi Thu Sep 05, 2013 8:45 pm

Also, since we need 23 would you mind if we invite a few players over to fill the last spots out? I know you guys like some privacy but you also need a few players ;)
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by MrNaleIt Thu Sep 05, 2013 8:57 pm

Shadi wrote:
Role madness: YES (role madness means everyone gets a role)
Phase type: Dual Phase/Speedplay hybrid: 44 hours days, 4 hours nights.
Lynch Tiebreaker: Incentive
Bastard Roles: Possible

Some tips from your generous hosts:

-Follow the story. There may be clues hidden in it if you look for them
-There will be SEVERAL never-before-seen roles in this game. Use your imagination.

Game start, approx a ~week from this post because:

We need around 23 players so that's why the long wait for sign ups.
WOAH there, slugger. In order of things I don't understand/probably should say:

1. I seriously HOPE everyone gets a role
2. what's this for the day cycle?
3. "incentive"?
4. "bastard roles"?
5. "may be clues" I'm pretty sure that this is not allowed.
6. Better not be a fucking jester as one of those roles

Shadi wrote:Also, since we need 23 would you mind if we invite a few players over to fill the last spots out? I know you guys like some privacy but you also need a few players ;)
I'm going to go right out and say that this is probably not gonna happen.
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Round 58: Schadenfreude Left_bar_bleue800/800Round 58: Schadenfreude Empty_bar_bleue  (800/800)
TP:
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Tael Thu Sep 05, 2013 9:22 pm

I'm in, in any case.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by MrNaleIt Thu Sep 05, 2013 9:24 pm

oh yeah, I'll hop in, regardless of what happens
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Leo E. Thu Sep 05, 2013 9:28 pm

Shadi wrote:We need around 23 players so that's why the long wait for sign ups.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Vatonnage Thu Sep 05, 2013 9:30 pm

Meh, why not, I'm in.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Cloak Thu Sep 05, 2013 10:02 pm

In
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by HATER Thu Sep 05, 2013 10:05 pm

I'll explain those terms to you tomorrow, when I log on. Too tired to type it up tonight..
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Shadi Thu Sep 05, 2013 10:24 pm

MrNaleIt wrote:
Shadi wrote:
Role madness: YES (role madness means everyone gets a role)
Phase type: Dual Phase/Speedplay hybrid: 44 hours days, 4 hours nights.
Lynch Tiebreaker: Incentive
Bastard Roles: Possible

Some tips from your generous hosts:

-Follow the story. There may be clues hidden in it if you look for them
-There will be SEVERAL never-before-seen roles in this game. Use your imagination.

Game start, approx a ~week from this post because:

We need around 23 players so that's why the long wait for sign ups.
WOAH there, slugger. In order of things I don't understand/probably should say:

1. I seriously HOPE everyone gets a role
2. what's this for the day cycle?
3. "incentive"?
4. "bastard roles"?
5. "may be clues" I'm pretty sure that this is not allowed.
6. Better not be a fucking jester as one of those roles

Shadi wrote:Also, since we need 23 would you mind if we invite a few players over to fill the last spots out? I know you guys like some privacy but you also need a few players ;)
I'm going to go right out and say that this is probably not gonna happen.
1. What was meant was probably no normal villagers, in most games on our forums this tends to get clarified.
2. We usually have something called "speedplay" which is pretty much what usually happens here (day and night same time = lynch and NK same time) but there's a short night session here, apparently (I wasn't the one who setup the game, so Hater can elaborate
3. Means if X causes a tie, X ends up getting lynched.
4. idk either, HATER elaborate again.
5. If it's not allowed, it will be excluded np
6. Who knows :P
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Post by Shadi Thu Sep 05, 2013 10:25 pm

To at least dim some questions before HATER finalises the answers.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Archer Thu Sep 05, 2013 11:03 pm

Okay... I hate to burst your bubble, as I'm too occupied to join any mafia games these days

but


please

please

please

understand


hosting a mafia game and EXPECTING a certain number of people, especially a HIGH number of people, in order to make your game work, is an awful idea.

Never do that.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by DA Thu Sep 05, 2013 11:07 pm

Alpar wrote:please

understand


hosting a mafia game and EXPECTING a certain number of people, especially a HIGH number of people, in order to make your game work, is an awful idea.

Never do that.
THERE IS NO "QFT" BIG ENOUGH
either way, I'm in.

Also
Shadi wrote:3. Means if X causes a tie, X ends up getting lynched.
how is that diplomatic?
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by StalinCommander Fri Sep 06, 2013 12:52 am

....In.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by CodePhoenix Fri Sep 06, 2013 12:54 am

So... if a tie was caused... and the person who caused the tie gets lynched.... does the tie still occur?


and... in I guess
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Post by French Connections Fri Sep 06, 2013 2:34 am

In.

DA wrote:
Shadi wrote:3. Means if X causes a tie, X ends up getting lynched.
how is that diplomatic?
I don't think it's about being diplomatic. It's about preventing Nale-ing the game. :P
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Post by Gam Fri Sep 06, 2013 3:02 am

In. Not looking forward to another week long wait time since stalin just put us through that, but still be prepared to accept that you most likely wont reach the quota. 20 is a number we very rarely reach, and I don't think we've EVER reached 24. (do we even have that many people?)
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Hunter Axel Fri Sep 06, 2013 3:06 am

We have 46 people.

As for how many we have active on average, about a quarter of that. Maybe less.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by Link Lab Fri Sep 06, 2013 3:40 am

In.
Also, having the nightphase separetly is an awful idea, mainly due to timezones, which range from GMT +1 to GMT -11 (I think, if not, -7).

EDIT: Oh, on Nale's point 5, there's nothing saying it isn't allowed and I'm certain I've got some information from story posts before.
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Post by Scept Fri Sep 06, 2013 9:07 am

Eeeeeeeeeeeeeeeeeeeeeeeehhhhhhhhhhhhhhhhhh, I'm not so sure. This is very likely to cause some serious f*ckery, especially of the mental sort.
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by MrNaleIt Fri Sep 06, 2013 12:02 pm

Phoenix wrote:So... if a tie was caused... and the person who caused the tie gets lynched.... does the tie still occur?
Also, another concern, say it's like this:
Fig. 1:
And say yoshi switches his vote:
Fig. 2:
or something like that. Does yoshi get killed because he switched his vote and caused a tie?
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Round 58: Schadenfreude Empty Re: Round 58: Schadenfreude

Post by HATER Fri Sep 06, 2013 12:44 pm

MrNaleIt wrote:
WOAH there, slugger. In order of things I don't understand/probably should say:

1. I seriously HOPE everyone gets a role
2. what's this for the day cycle?
3. "incentive"?
4. "bastard roles"?
5. "may be clues" I'm pretty sure that this is not allowed.
6. Better not be a fucking jester as one of those roles

Shadi wrote:Also, since we need 23 would you mind if we invite a few players over to fill the last spots out? I know you guys like some privacy but you also need a few players ;)
7. I'm going to go right out and say that this is probably not gonna happen.
Before I start clarifying, remember that the game specs listed here are from our forums. Hence, they reflect a slightly different game nomenclature, but fear not! for I am here to translate.

*clears throat*

1. We commonly refer to "power roles" as simply "roles." Since, in the olden days, plain villagers often did not get role pms (the host would pretty much just say, "if you didn't get a pm, you're a normal villager" -- this has since been changed for a variety of reasons), they were commonly referred to as "role-less".

tl;dr: No plain vanillas whatsoever in this game. Everyone has some sort of power or ability.

2. I was originally planning to do 48-hour hybrid rounds, but, in order to reflect (and respect) your traditional ways here, I believe this can be changed to 48-hour speedplay. Plenty of time to introduce hybrid-phase games later on.

tl;dr: Don't worry about it, we'll change it to speedplay. This game was originally intended to run on our forums, but I decided to run it here instead because I wanted to introduce something really different.

3. Incentive is a tie-breaker style that, if a tie should occur, dictates that the player who called the tie be lynched. Incentive gets REALLY interesting in games with doublevoters, village idiots, or soothsayers....

tl;dr: You tie, you die.

4. Bastard roles, e.g. roles that might not fit quite right into the current meta, e.g. cult, paranoid cop/seer, random cop, Paranoid gun owner, or hidden variations on roles, etc.

Basically any role that could be considered unbalanced, switches one's alignment, or causes the host to deceive a player.

5. Isn't it? Giving subtle hints in stories isn't considered legal? Well then. I suppose they can be edited out.


6. If there were to be a jester, you may be sure that it will be well-balanced. For instance, in one of my most recent games, I had a jester (commonly called a Fool on our forums), but he had two toughs (e.g. would survive two lynches/shots), meaning it was very interesting watching him try to get rid of his toughs without getting shot when they were gone. It turned out to be quite difficult.

Other variations include Fool/Militant rivalry: Fool vs. A militant (who wins if he gets nightkilled before the fool gets lynched, fool wins if he gets himself lynched before the militant is nightkilled)

and X-round fool: the fool has to be lynched on a certain round (Say, round 4 or 5) to win.

But no, there will be no Fools in the normal sense (wins and ends the game if lynched at all).


7. Well, I'm willing to wait and see DA and the mods' opinion on it. I'll defer to their judgement, of course.

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Post by HATER Fri Sep 06, 2013 12:45 pm

MrNaleIt wrote:
Phoenix wrote:So... if a tie was caused... and the person who caused the tie gets lynched.... does the tie still occur?
Also, another concern, say it's like this:
Fig. 1:
And say yoshi switches his vote:
Fig. 2:
or something like that. Does yoshi get killed because he switched his vote and caused a tie?
Yes.
If you cause a tie, you die. Yoshi's voteswitching caused a tie, so the poor poor pikachu is strung up for the round :(
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Post by Scept Fri Sep 06, 2013 12:50 pm

So... basically, this round's gonna be a clusterf*ck of WTF? Hoo boy.

Also, Yoshi's a Raichu. He probably won't take kindly to being referred to as his inferior pre-evolved form.
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Post by HATER Fri Sep 06, 2013 12:50 pm

Phoenix wrote:So... if a tie was caused... and the person who caused the tie gets lynched.... does the tie still occur?


and... in I guess
Nope. The person causing the tie is lynched instead.



ALSO: This game /can/ start with 21 players (or even as few as 20), but the roleset would have to be...condensed a bit.

I did have a contingency set. It would, however, reach its full potential at 23.
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