Halolz explores Armoroad's Labyrinth, an EO3 run
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StalinCommander
Zyquux
Scept
Skrist
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Attack.
What happened to the FOEs?
What happened to the FOEs?
Nick Soapdish- Veteran Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
I'm starting to wonder why we are murdering this animal, how will this impact the ecosystem? I attempt to heal the narmer to promote the ethical treatment of animals. Failing that I'll kill it with my bare hands.
Gam- Vintage Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
They're still there, but they can't reach us at where we are right now.nicksoapdish wrote:What happened to the FOEs?
Scept: Volt Star
Gamage: Attack
Leo: Attack Order (Back)
Soapdish: Attack
>Turn 1 (Pre-emptive attack)
>Gamage attacks for 18 damage!
>Leo used Attack Order on the back row!
>Soapdish attacks for 36 damage
>Grash used Provoke! Grash is now the highest priority to the enemy!
>Scept used Volt Star for 71 damage!
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Attack.
EDIT: If nobody is damaged and the thing is still above 10% you can just auto assume I'm going to say attack.
EDIT: If nobody is damaged and the thing is still above 10% you can just auto assume I'm going to say attack.
Last edited by Gam on Sun Sep 28, 2014 6:30 am; edited 1 time in total
Gam- Vintage Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Attack x infinity
Nick Soapdish- Veteran Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Everyone but Scept: Attack
Scept: Volt Star
>Turn 2
>Narmer attacks Grash for 37 damage!
>Gamage attacks for 15 damage!
>Soapdish attacks for 34 damage!
>Leo attacks for 17 damage!
>Scept used Volt Star for 70 damage!
>Grash used Blitzritter for 52 damage!
>Everyone heals 18 HP!
Also quick question, shall I use vids for the boss turns here like I'm doing in 7th Dragon?
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
I think you should but you should get us to plan out the next 3-4 turns and then film that. I don't think the commands are going to change much.
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Some of us have to heal, and we can't plan out who to heal turns in advance. But I do think we have enough health to make it 3-4 without someone dying, granted we might lose leos passive heal for a few turns.
In other news, attack this turn and then heal grash next turn if he gets hit again this turn.
In other news, attack this turn and then heal grash next turn if he gets hit again this turn.
Gam- Vintage Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Sounds good, but 3-4 turns sounds a bit much.nicksoapdish wrote:I think you should but you should get us to plan out the next 3-4 turns and then film that. I don't think the commands are going to change much.
2 turns would be a better alternative, seeing as no one here is gonna get two shotted. Though if something does pop up, then it will only be a single turn.
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grashbar- Veteran Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Always bet on black.
Er... so I guess 2 then.
Er... so I guess 2 then.
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Gam- Vintage Guy
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Re: Halolz explores Armoroad's Labyrinth, an EO3 run
Attack x2 combo.
Gam- Vintage Guy
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Nick Soapdish- Veteran Guy
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grashbar- Veteran Guy
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Gam- Vintage Guy
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Nick Soapdish- Veteran Guy
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grashbar- Veteran Guy
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